MEMBANGUN KARAKTER SISWA MELALUI PENGGUNAAN MEDIA PEMBELAJARAN SCRABBLE GAMES

  • Febri Fajar Pratama Universitas Perjuangan Tasikmalaya
Keywords: Character education; learning media; scrabble.

Abstract

Character education is very important in instilling positive behavior in students. Teachers as educators are expected to be able to internalize the values ​​of character in students through innovative learning in the classroom. One of the method used is to optimize the use of media through game-based learning that are able to change classroom conditions into fun by not eliminating the essence of the learning objectives themselves. The purpose of this study is to describe in depth about the use of learning media as a means of character building through descriptive qualitative approach. The selection of scrabble media is based on the development of learning models applied at SMAN 5 Cimahi through games on the one day one juz program which uses a series of words (verses) to instill the religious character of students. Based on the results of the study concluded that the use of creative learning media can shape student character.

Downloads

Download data is not yet available.

References

Asriani, Sa'dijah, & Akbar. (2016). Pendidikan Karakter dalam Kegiatan Pembelajaran. Volume 2. Disampaikan dalam Prosiding Seminar Nasional Mahasiswa Kerjasama Direktorat Jenderal Guru dan Tenaga Kependidikan Kemendikbud, Pengembangan Profesionalisme Pendidik untuk Membangun Karakter Anak Bangsa, 19 November 2016. Malang: Universitas Negeri malang.

Batubara, Juliana. (2017). Paradigma Penelitian Kualitatif dan Filsafat Ilmu Pengetahuan dalam Konseling. Jurnal Fokus Konseling , Volume 3, No. 2 (2017), 95-107

Djamarah, Syaiful Bahri & Zain. (2002). Strategi Belajar Mengajar. Jakarta: PT Rineka Cipta

Lickona, Thomas. (1992). Educating for character: How Our Schools Can Respect and Responsibility. New York: Bantam Books.

Lickona, Thomas. 2012. Character Matters: Persoalan Karakter. Jakarta: PT Bumi Aksara

Megawangi, Ratna. (2005). Pendidikan Karakter: Solusi Tepat Untuk Membangun Bangsa. Bogor: Indonesia Heritage Foundation

Muchtar, Al. Suwarma. (2015). Dasar Penelitian Kualitatif. Bandung: Gelar Pustaka Mandiri.

Nur, H. (2013). Membangun karakter anak melalui permainan anak tradisional. Jurnal Pendidikan Karakter, (1).

Republik Indonesia. (1945). Undang-Undang Dasar Negara Republik Indonesia Tahun 1945. Jakarta: Sekretariat Negara RI

Republik Indonesia. (2003). Undang-Undang No. 20 Tahun 2003 tentang Sistem Pendidikan Nasional. Jakarta: Sekretariat Negara RI

Roesdiono, Eddy. (2012). Main Scrabble untuk Mendongkrak Volume Kosa Kata. [tersedia online].https://www.kompasiana.com/eddyroesdiono/main-scrabble-untuk-mendongkrak-volume-kosakata_550baa18a333116e1c2e398b[diakses tanggal 30 Desember 2017]

Solihatin, Etin. (2012). Strategi Pembelajaran PPKn. Jakarta: PT Bumi Aksara

Tirtoutomo, S., Negara, I. N. S., & Aryanto, H. (2015). Perancangan Media Board Game untuk Remaja Tentang Perilaku Baik dan Buruk. Jurnal DKV Adiwarna, 1(6), 12.

Published
2020-07-01
How to Cite
PratamaF. (2020). MEMBANGUN KARAKTER SISWA MELALUI PENGGUNAAN MEDIA PEMBELAJARAN SCRABBLE GAMES. Academy of Education Journal, 11(2), 129-141. https://doi.org/10.47200/aoej.v11i2.397