Pengembangan Aplikasi Pengenalan Budaya Kasepuhan Cirompang berbasis Virtual Reality untuk Pembelajaran IPAS di Sekolah Dasar

Authors

  • Ajeng Ginanjar Universitas Setia Budhi Rangkasbitung
  • Anggi Rahmani Universitas Setia Budhi Rangkasbitung
  • Dede Kurnia Adiputra Universitas Setia Budhi Rangkasbitung
  • Suwarno Universitas Bina Nusantara

DOI:

https://doi.org/10.47200/aoej.v15i2.2552

Keywords:

Independent Curriculum, Virtual Reality, Culture

Abstract

The Independent Curriculum is a curriculum with diverse intracurricular learning where the content will be more optimal so that students have enough time to explore concepts and strengthen competencies. The problem that occurred at SDN Jatimulya 1 was that teachers had difficulty choosing the right media in implementing the Independent Curriculum, so researchers analyzed the problems found to find the right solution. Through the initial research study, researchers also found problems in the learning of the "Indonesia Kaya Budaya" science subject, namely 80% of students did not know the culture in their own environment. The urgency of this study is the need for a learning model that is combined with media that is considered suitable, namely Virtual Reality based on local wisdom, VR is considered the most suitable media in the current learning period, this is expected to increase children's interest in learning. The purpose of this study is to develop virtual reality as a learning medium in the implementation of the independent curriculum. This study uses the method of developing a Virtual Reality Application for culture in Kasepuhan Cirompang, an area that is still thick with customs and arts that have existed since ancient times. Post-implementation evaluation showed that 85% of students were more interested and understood the Kasepuhan culture material better. The results of the study showed that the use of VR in learning was able to increase students' interest and understanding of local culture. This application not only acts as an innovative learning tool, but also as a means to preserve local culture. In the future, further research is needed to evaluate the long-term impact of using this application in learning.

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Published

2024-10-10

How to Cite

Ginanjar, A., Rahmani, A., Adiputra, D. K., & Suwarno. (2024). Pengembangan Aplikasi Pengenalan Budaya Kasepuhan Cirompang berbasis Virtual Reality untuk Pembelajaran IPAS di Sekolah Dasar. Academy of Education Journal, 15(2), 1622–1633. https://doi.org/10.47200/aoej.v15i2.2552