AoEJ: Academy of Education Journal
Vol. 14 No 2 Tahun 2023
714
PENGEMBANGAN E-MODUL BERBASIS PJBL DALAM PEMBUATAN
MULTIMEDIA INTERAKTIF
Maria Ana Dwi
1
, Urai Salam
2
, Warneri
3
1, 2,3
Universitas Tanjungpura Pontianak
Jl. Prof. Dr. H. Hadari Nawawi, Kota Pontianak 78124
1
Email: f2151211014@student.untan.ac.id
2
Email: urai.salam@untan.ac.id
3
Email: warneri@fkip.untan.ac.id
ABSTRAK
Penelitian bertujuan untuk mengembangkan e-modul berbasis PJBL dalam pembuatan multimedia
interaktif dalam rangka pengembangan media yang dapat digunakan agar pembelajaran menjadi
lebih efektif. Penelitian ini menggunakan metode Research and Development (R&D) dengan
model ADDIE melalui tahapan (1) Analyze, (2) Design (3), Develop (4) Implement dan (5)
Evaluate. Subjek penelitian ini adalah siswa SMK program keahlian multimedia. Pengembangan e-
modul berbasis PJBL ini dilakukan dengan validasi ahli media, desain dan materi, diukur dengan
skala likert 1-4 dan di hitung dengan indeks Gregory. Perolehan pengukuran dari ahli media
didapat koefisien validitas 0,89, dari ahli desain dan media didapat koefisien validitas 1. Sehingga
dapat disimpulkan media e-modul berbasis PJBL layak digunakan materi pembuatan multimedia
interaktif. Hasil respons dari siswa yang diukur dengan persentase, diperoleh rata-rata respons
ketertarikan siswa sebesar 96,34%, motivasi siswa dalam belajar mencapai rata-rata sebesar
93,26%. Uji efektivitas melalui pretest dan posttest yang melibatkan 30 orang peserta dengan
signifikansi kurang dari 0,05, menunjukkan adanya perbedaan yang signifikan antara pretest dan
posttest. Berdasarkan hal tersebut, disimpulkan media pembelajaran e-modul berbasis PJBL efektif
dalam meningkatkan pembelajaran pembuatan multimedia interaktif pada kompetensi keahlian
multimedia.
Kata Kunci: E-Modul PBJL; Pembuatan multimedia interaktif; Model ADDIE
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 CC BY-SA International License.
ABSTRACT
This study aimed to develop PJBL-based e-modules in the interactive multimedia created in the
context of developing media that can used to make learning more effective. This study uses the
Research and Development (R&D) method with the ADDIE model through the stages of Analyze,
Design, Develop, Implement, and Evaluate. The subjects of this study were students of the
multimedia expertise program at SMK. The PJBL-based e-module development was carried by
validating media experts, design and materials, measured with a Likert scale of 1-4 and calculated
with the Gregory index. Obtaining measurements from media experts a validity coefficient is 0.89,
from design and media experts obtained a validity coefficient of 1. So it can concluded that PJBL-
based e-module media is suitable for use as material for making interactive multimedia. The results
of student responsess as measured by percentages, obtained an average student interest response of
96.34%, student motivation in learning reached an average of 93.26%. The effectiveness test
through the pretest and posttest involved 30 participants with a significance of less than 0.05,
showed that there was a significant difference between the pretest and posttest. Based on this, it
concluded that PJBL-based e-module learning media was effective in increasing learning in making
interactive multimedia in multimedia expertise competencies.
Keywords: PJBL-Based E-modules; Interctive Multimedia Creation; ADDIE Model